Monday, October 13, 2014

Rust and Grime


One of the last features I wanted to implement into the car paint shader, before submitting it to Epic, was rust. Now it's finished! The rust is driven through vertex colors, which means you can paint where you want the rust to form. It's still using parameters to affect the look. Which means changes can still be made at run-time! Here is an example of what an instance of the shader is now capable of.