After nearly a year of development, my car paint materials are finally available on the Unreal 4 Marketplace! I feel lucky to be a part of the Marketplace, so early on. I'm really excited to see what developers will come up with, using the system.
The documentation is being finalized this weekend. Those who have bought the shaders will be able to follow along with a tutorial series which will highlight features, tools, and optimization techniques.
The shaders reflect the level of quality which Cafe Races is striving to achieve in every facet of visuals. During the next few months of development, I would like to give another push for a top quality vertical slice.
Originally the idea was to release a playable demo for download. A much shorter vertical slice is my new target. Focus on quality over quantity.
If you are interested in working on Cafe Races, send me an email (firstname.lastname@example.org) I'm always looking for gear head talent to join the project.